Computing at Park

In Computing the children are taught:

  • To become competent, confident and creative users of information and communication technology.
  • To think logically, analyse and solve problems through the concepts of Computer Science.
  • To use technology purposefully to store, manipulate, create, organise and retrieve digital content.
  • To use technology safely and respectfully.

The curriculum aims to do this through three strands. Computer Science (CS), Information Technology (IT) and Digital Literacy (DL).

At Park, we use Google for Education resources in many of the areas of our curriculum. In short, it is referred to as GSuite and it comes with many applications for different areas of computing.

All of our KS1 and KS2 children have access to Google Classroom where their teachers can post homework, add links to programmes they can use during lessons; or simply share resources that can either be used in class or at home.

GSuite comes with applications that make it easy for children to practise their word processing, data handling, presentation and many other IT skills. 

 

Areas Apps Websites/ Programs/ Devices
Programming

Bee-bot programming


Scratch Jr

Key Stage 1
J2e (School program)

Daisy the Dino

Key Stage 2
https://scratch.mit.edu

Word Processing  

Key Stage 1
BBC Typing game
Games and templates
Microsoft Word

J2e (School program)

Data Handling

Numbers

Key Stage 2
Games and templates
Microsoft Excel
J2e (School program)

Online safety  

Key Stage 1
Online safety
Safety story
Safety story
Child search engine : Swiggle
Child search engine : Kiddie

Key Stage 2
Online safety
Child search engine : Swiggle
Child search engine : Kiddie

BBC story

Animation

iMovie

Microsoft Power Point

J2e (School program)

Presenting  

Ipads/ tablets to video record
Photostory 3

Microsoft Power Point